Blog Archives

Kinect SDK and Windows 8

Microsoft Kinect SDK is claimed to work under Windows 8.

Well, before you run-off starting to develop your next Kinect multi-touch experience for the Windows 8 UI, it is important that you know that there are limitations to that.

Although using the latest Kinect SDK driver, released October 2012, you can develop and run apps under the Windows 8 operating system, it only works for developing traditional desktop apps, meaning what you would call “Windows 7 apps” and not what is called: “Windows Store apps”, also formerly known as “Metro-style apps”.

The Kinect libraries are not compatible with Windows Store apps and therefore you cannot add a reference to a legacy library that works against the Kinect SDK. Visual Studio 2012 prompts you with an error message saying: “Unable to add reference”.

I’m currently working on a work-around that may enable a small portion of the Kinect features in Windows Store apps and will surely update when I come-up with something.

Latest Kinect SDK information and download to be found here: http://www.microsoft.com/en-us/kinectforwindows/develop/new.aspx

Preparing to lecture about “Using Windows Azure as the backbone” @DevTeachConfere

I’m scheduled to lecture at the DevTeach Conference in Montreal (Dec 10-12 2012), about “Using Windows Azure as the backbone for Windows 8 and Windows Phone apps using Visual Studio 2012“.

Windows 8 enables creating rich tablet and desktop apps. Windows Phone enables creating apps that go with the users wherever they go, while also extending desktop apps apps features. The glue between both apps would be the common data and services, offered by the Windows Azure being supported by both platforms. In this session we will create an Azure backbone RESTfull service-set to support both applications, as well as hold the common data. We will see how it all adds to form a complete solution.

See you there!