Microsoft Kinect SDK is claimed to work under Windows 8.
Well, before you run-off starting to develop your next Kinect multi-touch experience for the Windows 8 UI, it is important that you know that there are limitations to that.
Although using the latest Kinect SDK driver, released October 2012, you can develop and run apps under the Windows 8 operating system, it only works for developing traditional desktop apps, meaning what you would call “Windows 7 apps” and not what is called: “Windows Store apps”, also formerly known as “Metro-style apps”.
The Kinect libraries are not compatible with Windows Store apps and therefore you cannot add a reference to a legacy library that works against the Kinect SDK. Visual Studio 2012 prompts you with an error message saying: “Unable to add reference”.
I’m currently working on a work-around that may enable a small portion of the Kinect features in Windows Store apps and will surely update when I come-up with something.
Latest Kinect SDK information and download to be found here: http://www.microsoft.com/en-us/kinectforwindows/develop/new.aspx
So, you’ve created an amazing new app for the Windows 8.
Everybody loves it and tell you that you should make it public and that people should pay you to use it.
But, how do you do that? It sounds complicated, isn’t it so?
It sounds like something companies does, not private people or small groups!
Well, it’s not that complicated and surely everybody can do that. It just takes some learning and a few correct steps and you’re there, at the app store, with your brand new app waiting to be downloaded and purchased!
So, to help you jump the hedge, I’ll be giving a lecture @devacademytoronto titled: “From a New Windows 8 Project to the Store“, in which I’ll show the list of actions to be taken in order to have an app in the store, explain the methods and show the pitfalls to avoid along the way.
See you there!